AI Insights · Timothy · July 2024
Top 5 Science Games Performance in Israel Q2 2024
Discover the performance trends of the top 5 science games on a unified platform in Israel during Q2 2024, including insights on weekly downloads, revenue, and active users.
Throughout the second quarter of 2024, the top 5 science games in Israel exhibited varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.
Plague Inc. saw a notable increase in weekly revenue, peaking at $160 in mid-April before experiencing some fluctuations, eventually stabilizing around $95 by the end of June. The game’s weekly downloads were highest in late April at 182, with a slight dip to 75 in early May, then recovering to end June at 112. Weekly active users showed a peak of 294 in late April, with a gradual decline to 171 by the end of June.
Jetpack Joyride demonstrated strong weekly download numbers, starting at 482 and peaking at 836 in the second week of April. However, downloads decreased towards the end of the quarter, finishing at 449. The game’s weekly revenue peaked at $112 in mid-May but had a notable drop to $22 by the end of June. Active users began the quarter at 4.2K, peaking at 5.2K in mid-April, and gradually declined to 3.9K by the end of June.
Cell to Singularity: Evolution experienced a steady increase in weekly revenue, reaching $111 in late May. Weekly downloads saw a significant rise from 26 in mid-April to 139 in mid-May, with a slight dip to 92 by the end of June. Active users showed consistent growth, starting at 211 in early April and reaching 446 by the end of June.
Reactor Idle Tycoon had modest weekly download numbers, peaking at 29 in late May. Weekly revenue was relatively low, with a peak of $26 in early June. The game’s active user base remained stable, starting at 781 in early April and ending at 672 by the end of June.
Infinite Alchemy - AI Craft showed fluctuating weekly downloads, starting at 117 in early April, dropping to 17 by late May, and almost negligible by the end of June. Revenue peaked at $18 in early May but saw minimal activity thereafter. The game’s active users peaked at 276 in mid-May, with a declining trend to 135 by the end of June.
These insights are based on data from Sensor Tower. For a more detailed analysis and additional insights, visit Sensor Tower.